Apple's revenue model is generous enough to lock down . Apple says developers have generated $260B in revenue through the App ... What makes it stand out from most of the pack are three main things: It's level-based, it's premium, and it just feels really nice to play. Although I used Macs back in the 1980s (and held the odd title of "Godfather" at Apple for managing one of . The company's Mac and services businesses reached new records as . Apple has announced the financial results for its fiscal 2022 first quarter that ended December 25, 2021. Apple's history of supporting mobile developers like Ustwo and Snowman has led to a handful of prominent indies launching new games on Arcade. In a strategy shift, Apple Arcade has recently canceled. Apple Arcade offers another solution: flood the market with high-quality games at a very low price. The approach won praise from video game critics. . Exhibit 4: Apple Paid Content Bundle - Revenue Estimates (FY2022) The company claimed in Q4 alone it made $22.2 million from its games, amounting to around $241,000 per day on average. The research also finds the App Store has helped entrepreneurs start new apps and rapidly scale their businesses. As Julie Muncy stressed in a piece written at Apple Arcade's 2019 launch, the shift to subscription services forces us to reexamine what a video game is actually worth. Apple surprise-announced today that one of Japan's most revered game developers, Yu Suzuki, is making his next game for the tech giant's mobile gaming subscription service, Apple Arcade. Apple Services Business Flourishes In 2021: Record High App Store ... iPhone. Apple Arcade: Apple's video game subscription service Apple Arcade's library of games saw . Last week, Apple announced a new subscription gaming service called Apple Arcade, presenting it as an alternative to the freemium games that have overrun its iOS platform. 6. To analyze the paths to growth of developers that earned more than $1 million on the App Store in 2021, the economists looked back at a longer time period and found that 45 percent of today's large developers were either not on the App Store, or had less than $10,000 in earnings .